Jiituomas ([info]jiituomas) wrote,
@ 2009-04-24 15:46:00
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Subjective Book Review: Larp, the Universe and Everything.
It is time to say a few words about this year's Knutepunkt book, which is already online. It was supposed to be intentionally light, good-looking, and relatively non-academic. In most parts, it succeeds in all of these goals. Whether that is a good thing, I will discuss below.

First of all, the visual side is indeed impressive, as soon as you get past the covers (from the outside Lifelike still looks cooler). Color photos, many of them of professional-level quality (especially, but certainly not limited to, those by Britta Bergersen). The font is bigger than before, increasing readability. And most of the pre-reading/proofing issues of which I complained are now gone (some are still left, as are original errors, but not too many - no complaints from me there). Now to the problem: The increase in accessabilty comes, in many cases, at the expense of reliability. What I mean with this is that when the contributors were asked to make less references and go more semi- or non-academic (not all did, more on that later), they also dropped stuff which could be used to measure whether what they say is true.

For example, Axa Dzervite's article on the history of larp in Latvia is really interesting, but there is no data to really back things up. So we are left with just her take on the truth. (Not a problem for me, as I personally trust her just fine, but in general I feel it's bad form when talking of things like local playing habits.) Axa's other paper, a humorous look at having fun at Latvian larps, is just about perfect - a collection of believable anecdotes that makes no real claims. Just what I wanted from the book.

In contrast, I hated (not just disliked) both of Morgan Jarl's articles. They're basically both attempts at imposing acting standards and habits on role-playing, instead of seeing it as a sibling of which acting is just a part. (As I've said before, in Caillois' terms, in my opinion, larp isn't mimicry. It's ilinx, presented through a mixture of agon, mimicry and attempts at controlling alea). The first one is a manifesto on acting-based larping, the second a character-construction manual with exercises. Both are something that would have seemed credible as knee-jerk reflex reactions when the Turku manifesto was first published, but appear really outdated now.

Hyltoft and Holm, from the Danish role-playing school, give us a Harry Potter edu-game, and ground it in stuff like frame theory. It's nice and quite holistic documentation, and goes to the border of academia, but I was left wanting more contextualization. Comparisons with not just Konzack's larp use of frames, but also those of Brenne, Schick and Stenros, would IMO have been appropriate. Still, not at all a bad article, and a good contribution.

Cartwell compares some French and British larps, seemingly oblivious of what has been written on British larp before in, say, Playground Worlds. This is understandable, but it reduces credibility quite a lot, especially since the article's look on both countries' playing cultures is quite limited. It's one of the papers where I most was left wanting for references to back things up. Other than that, it's a nice and enjoyable read, if not something really spectacular.

Strangely enough, the article on (a) larp in Belarus did not leave me wanting for references - it's captivating enough by its own right, has a game to describe, and is effective grounded through both the game description and the links to Nordic works which worked as an inspiration to it. In essence, it is very good game documentation with little analysis, but does what it is supposed to do very well.

Another very interesting piece follows it, being on educational role-playing in Brazil. It's got the references (though not comparison with Nordic edu-game stuff), and is a really good introductory piece on the subject. I liked it a lot. A follow up should have a much wider reference range (starting from Henriksen and some S&G stuff), I think, but there's plenty of time for that later.

Of my own paper I won't say much this time, either. It was more academic when I first wrote it, but I am pleased with the way it turned out in the end. As with many articles in the book, it's a bit vague and tries to avoid sounding too authoritative. Too bad Claudia's pictures from Serpent didn't make it to the book. Heidi's PW paper (2008), which I mention, is missing form the reference list (my bad), but it's now been added to the electronic version.

Florian Berger's long text succeeds where Jarl's failed: It shows the combination of role-playing and performance in a proper context. In addition, it discusses different approaches to the equation. And, once more, a paper that doesn't really seem to need more references, and therefore fits really well in the book.

From Juhana Pettersson comes a paper on game documentation. It's nice, in many ways, but suffers from one fatal flaw: Juhana has already listed and describes his own works several times in other places. Therefore it looks like he is just repeating himself, while forgetting contributions other people may have made over the years to the subject at hand. There are nods towards others, yes, but really almost solely as comparison.

Eirik's interview of Britta, on in-game photography, is well placed in the middle. It's mostly just great pics from games, and that's fine by me. Makes the who book look lighter - and better.

Now, to the really academic piece. Bill White provides the first big step forward on role-playing as discourse since Hendricks' "Negotiation of Expertise" (which I, in turn, see as the only big step after Fine, 1983...). Game description stuff, a wide selection of references from sources both Nordic and not, and definite professionalism in the work. I would have liked it to go further on some issues, particularly the potentially unmediated nature of tabletop game ("announcing an intent is the action itself"), and personally think tabletop play is one of the key instances where normal dissociation pairs do not necessarily exist. But it's a really fine piece, and I am happy the editors did not force him to de-academize it.

Andrea Castellani's text is a manifesto on one style of larp, and says so. Lots of commonalities with the works of other, but it's obviously an individual design style, and thus deserves to be explicated that well. Nice, and concise.

The pervasive games piece is actually something Markus, Jaakko and Annika have had around for quite a while, put together as an article. That considered, it is surprisingly solid. I found it a nice, not-precisely-academic to the stuff of which their soon to be published book talk about. A good teaser, and a layman-friendly introduction.

As is the norm, if there's an Eirik Fatland article in the book, it'll be the best. So, too, this time. His analysis of the larp AmerikA (done in 2000!), is simply great. The descriptions of situations, circumstances, design, triumphs and failures, is simply exquisite. And the photos make it truly great. Short-text larp documentation at its finest.

To wrap things up, there is another text with great pics: Katri Lassila's paper on designing games for fun. I agree with the idea's importance, and see the point of the article, but as a whole it looks more like just recycled parts of a pre-discovered wheel, written from a very slightly different slant. Does work in the book's context, though.

As a sum: A good-looking book, with several nice texts, and some important ones, in it. Would have benefited from a few things, such as the requirement for some more references despite the overtly light and easy-access tone. (And it would look a damn sight more credible from an academic viewpoint, too, if the references that are there were edited to a uniform system of presentation. Now it gives a patchwork impression.)

At the price it costs, this book really should find its way to the shelves of many larpers, also those not interested in game research. It's too pretty to pass up, despite being available in pieces online.

Holter, Matthijs, Fatland, Eirik & Tomte, Even (eds.): Larp, the Universe, and Everything. The book for Knutepunkt 2009.




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[info]tundra_no_caps
2009-04-24 04:45 pm UTC (link)
[p]articularly the potentially unmediated nature of tabletop game ("announcing an intent is the action itself")

I found myself discussing it in several slightly different stances with Callan.

As you know, I'm very much into "Performative Speech", so that one line really calls out to me.

Check out these posts of Callan's, Infinite Options, Fiat and a Working Game, and What Happened on Game Night, though they do get to talk about the same issue a bit overmuch.
Also look at Vincent Baker's posts on Anyway from this month, specifically the posts from the 7th and 10th.

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[info]nathan_h
2009-04-24 04:56 pm UTC (link)
I think I agree with most of this.

What is striking to me is two years ago, I remember people saying the age of manifestos was over. Here we are now, with two new ones this year.

I thought Morgan's piece on character creation was useful. Getting larpers to think about body language during character creation is no bad thing.

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[info]jiituomas
2009-04-24 05:11 pm UTC (link)
That body language thing would be useful, yes, but all the essentials were already said by Terhi Säilä (in BRAP) and Tove & Gabriel (in Role, Play, Art). This is precisely why I complain about re-invention of the wheel without paying a proper respect to those who have done it before: Morgan does add something, yes, but not enough to merit leaving out mentions of earlier works.

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[info]racaille
2009-04-26 08:08 pm UTC (link)
Cartwell's paper is indeed limited because he is not comparing UK LARP and French GN but a couple examples of each.

But while the details will vary from association to association (sometimes a lot, and on all aspects from weapons checks to organizers' "railroading"), he nailed some key differences. An impressive game site, immersive costumes and memorable semi-scripted scenes are usually more important to French LARPers than character development. French LARP is very much in the "here and now", the game as to be awesome on the spot because there will usually be no other opportunity to try again next time or build stuff for later.

And good luck finding references of published articles on French LARPs :) .

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[info]jiituomas
2009-04-26 08:29 pm UTC (link)
Thanks you for that extra info. It's really valuable. Quite different from the neighboring countries.

Three extra conclusions, though: 1) The author therefore should have mentioned that no actual data exists (yes, I'm an awful academic on this - I use the words "biased" and "subjective" when refering to this review for a reason). That way the comments could be read in the proper light, as an initial foray, to be possibly confirmed or debunked later. 2) You should write a "definitive piece" so that other can reference some thing in the years to come and 3) you should have come to Knutepunkt (one of the key reasons I went was that I could finally meet you face to face) and given a lecture on French larp there.

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[info]racaille
2009-04-26 09:18 pm UTC (link)
1) Coming from academia I understand, it's just that there's very little out there, and most of it is on tabletop RPGs (and it will all be in French).

2) Haha. I'm not the right person to do so. While I have a more international perspective than most French larpers, I haven't played enough in France to have a representative view*. Someone from the FedeGN should do that :). It is such a diverse scene that to do it justice would mean *a lot* of work.

3) I know and it's my biggest regret for 2009 so far, but starting a new career means certain sacrifices. To give you an idea, the work-related reason why I couldn't come was canceled by an even more urgent work-related reason (*rolls eyes*). I'll try to make it to the 2010 event, as soon as I know the dates I'll try and put down some vacation time. Even now I have no visibility for my 2009 vacations (ok, enough whining).

*Hell, I did my first week-end-long-fantasy-larp-in-a-forest last year in Switzerland, after more than a decade of larping, and those games represent nearly half the offering in France.

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Continuity
(Anonymous)
2009-04-26 09:54 pm UTC (link)
I think that every single book after Dissecting Larp has aimed towards being an easier read than BRAP was.

We discussed a lot about references in the more approachable sections of PW, and decided to demand a little referencing from Community and Journalism papers, some referencing from Art and Design papers and thorough referencing from Research and Theory papers. I'm a biased academic, but I really think it was a good idea, since that allowed even the lighter pieces in PW to maintain *continuity*.

The thing is that even artists and designers must have an understanding on what's been done before, and telling the reader of those precedessors makes sense. We even made some authors to read some pieces: e.g. we told the White Road authors that "Now you should read the story on collective larp-authoring from DL and consider including a reference reflecting your position in relation to that text". We did a lot of such prompting in order to produce continuity and to help people build on ideas presented earlier.

Since that is one of the great benefits of the KP book series: Development. As JTuomas pointed out, there are pieces out there that would have been good and valid a few Knutepunkts ago, but that are now outdated.

I'll post my real opinion on LTUAE in my reading diary once I manage to read the last chapters.

- Markus

PS. As long as the author is critical towards his references, references in French, Latvian or whatever language are much better than not showing references at all.

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Re: Continuity
[info]jiituomas
2009-04-27 07:45 pm UTC (link)
I very much agree with what Markus says here of PW. It's quite exemplary in reference inclusion on many counts, excluding just a few papers (especially Trier-Knudsen's) where the relevant references have been totally ignored. For me a big part of an editor's work in a field like ours is to make sure the continuity and development Markus metions is really there. That's why I'm of two minds about the Mittelpunkt 2009 book too: Great first step, yes, but would have been so much more if it had used references to earlier works. Karsten, I will watch you with a very keen eye next year...

There are seminal papers (and even books) out there, on subjects which people seem to constantly re-iterate and re-invent. Be it manifests like Turku or Storyteller, or essentials of their areas such as Eirik's and Martine's papers in Dissecting Larp, they should be built upon (or contradicted), not ignored.

This is precisely why I loved Bill's paper so much: In addition to writing a really good text, the "scene newcomer" had taken the time to know the field and earlier contributions to the approach he discussed, and used them to a great effect.

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Re: Continuity
(Anonymous)
2009-04-28 06:31 am UTC (link)
I think few academics realize just how off-putting academic-style (Zweik20X1) referencing (Ölgebreitner1993gg.33) can be to the lay reader[F5] unfamiliar [1I] with them (obod.). Once you have gotten used to them, they become a natural part of the text and the flow of reading. But if you're not, they become roadblocks (DON'T THINK ABOUT THE WHITE BEAR!!) in the flow. Except for the Knutebooks, I haven't seen a single publication that combines a mostly lay readership with an academic genre. In most Scandinavian universities and colleges, students are not properly exposed to research papers and reference systems until the Master's degree level - and then often only to the style(s) most common in their own discipline. Thus even light referencing (as in the first two sections of PW, and some of the LTUAE articles) means a loss of readers.

In most cases LTUAE articles have been written and edited in a journalistic, rather than academic, style - and the manner of providing evidence and continuity are journalistic, rather than academic. Of course, evidence and continuity can be a problem or not - irrespective of the style of exposing it to the reader - and I'm not claiming that a journalistic standard should invalidate Markus' and Jiituomas' criticism.

But in terms of making the book an easier read, I think it's actually a pretty big deal.

- Eirik

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Re: Continuity
[info]jiituomas
2009-04-28 07:24 am UTC (link)
And few laymen and journalists how off-putting it's for academically trained people to read unsubstantiated claims.

There is, however, a solution which would have been perfect here: non-referential bibliographies. In academia, you typically can't include references you do not use in the text, but in a journalistic approach you can. So, for example, if Morgan's paper had, at its end, this, I'd be much more inclined to take it seriously:

"More on the importance of the body in character creation:
Gerge, T & Widing, G (2006): ...
Säilä, T (2004): ..."

Or just "further reading".

Those give readers both the feel that the author has done his homework, and provide new places to go, if they find the contents interesting.

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Re: Continuity
(Anonymous)
2009-04-28 07:42 am UTC (link)
Yes - it's more "popular science" than "journalism", but I agree that bibliographies combined with the occasional footnote are an acceptable compromise, and with the benefit of hindsight they would have worked well for LTUAE.

- Eirik

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Re: Continuity
[info]tundra_no_caps
2009-04-29 07:34 pm UTC (link)
Yes. American Science usually has references in the text, and at the end it has a small box with "For additional reading, see...."

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Re: Continuity
[info]racaille
2009-04-28 08:39 pm UTC (link)
Just a quick question. Coming from experimental biology, the gold standard for citations is a peer-reviewed primary research paper, i.e. a dude performed experiments and colleagues critically reviewed his methods, results and claims before allowing that person to publish. Citing things like review articles, posters in conferences or personal communications is not as acceptable, even frowned upon, mainly because of the absence of primary data and/or peer-review process.

What constitutes a valid reference in something like LARP studies? How "low" can you go? Fanzines? Internet forum posts?

Edited at 2009-04-28 08:40 pm UTC

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Re: Continuity
(Anonymous)
2009-04-28 09:41 pm UTC (link)
I don't think there exists a discipline of "larp studies". Personally I approach larps from the angle of game studies, and even game studies is a young discipline; everything that is more than a decade old is considered even precaursorial.

As peer reviewed journals are few, my bread and butter of game studies references are (sometimes flimsily) peer-reviewed conference papers and non-DBPR-publications such as book chapters and abstract review conferences etc. The main thing is that in my opinion the responsibility shifts towards the author as the academic quality of references gets lower: For instance I don't usually refer to a KP book paper unless I know its references fairly well.

But all in all, this not a game studies thing, but a larger divide between hard and soft sciences. You biologists have totally different standards for validity and reliability. Most of the time we have to work without any hard data at all, and as the work is largely about interpretatons and contextualizations anyway, DBPR is less critical. Besides, the quality of DBPR is also lower in soft sciences, as the reviews are conducted on much softer grounds.

In soft sciences the DBPR is never a sufficient guarantee of quality *in itself*. It is just one factor among others.

- Markus

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