Jiituomas ([info]jiituomas) wrote,
@ 2009-08-20 22:46:00
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Current music:Arktau Eos - Ai Ma Ra

Dem Penguins.
At Ropecon, Juhana gave me two new tabletop rpgs, in the production of which he has been involved. One was the Finnish translation of Itras By, the awesome surrealist-noir game from Norway. The other one was his own work, Ikuisuuden Laakso, which is about penguins. Heroic penguins (and anti-heroic anti-penguins), who do what is necessary and then get neglected by their own society.

It's frankly not an awesome game, but it is rather nifty, the rules work well, and Jonna Lylykangas' art makes it look great. Juhana, known for his fascination with the Antarctic region, has poured a lot of good ideas into the design and setting: a rather unpleasant, intolerant and often racist world of creatures who are so family-oriented that they can't deal with the necessities of inevitable crises. Add to this the malevolent ice and the anti-penguins serving it, and you have a rather unique setting: An area where the game has to be extremely character- and action-oriented. On a plain of ice, it is very hard for a GM to draw things from his proverbial hat.

Compared to, say, Itras By or Stalker, it is a very simple game, almost a Forge-like one trick pony. Yet it does do its own thing really well, and it seems a very good game to start role-playing with, as long as one can get past the strange idea of playing a penguin version of Westerns' Clint Eastwood characters rather than the Western versions. It will be my son's first rpg (he was absolutely eager to try it out, once he'd read it), and with the assistance of a good friend, I will play it with him within a week or two.

I like this game, especially the potential for it being a simple-to-understand Red Box even a kid can pick up and comprehend. I prefer my games with a lot more repeatability, though, so were I to do an official review, it would say 3,5 stars (rounded up, though, if the system used only full stars).

(On a different note, I am starting to see why people like Dominion and I don't - it's like a non-collectible "M:tG light". Which, in my book, translates to "a simplified, user-friendlier version of a crappy relic that did kick things off, but should by now have been replaced by the better games on the market." The D&D of card games, made easier to buy - you only pay for it once per set. Not bad, just boring.)




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[info]tundra_no_caps
2009-08-20 09:22 pm UTC (link)
Sadly, there were very few TCGs better than Magic, since Magic came out.

Most games sufficed themselves with being a dumbed-down Magic.

BTW, did you look at The Shadow of Yesterday? Your son might enjoy that.

EDIT: Ah, I also didn't get what you meant by "Clint Eastwood's western characters, instead of western characters"?

Edited at 2009-08-20 09:24 pm UTC

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[info]jiituomas
2009-08-21 04:50 am UTC (link)
Most did, indeed, but there were - and still are - some way more clever games on the market. Games that are really interactive, instead of being mostly competitive solitaire.

I won't be using Shadows of Yesterday, as my son does not yet know English well enough. There is a Finnish translation available, but it's by Arkenstone, which means I won't be buying it. I may buy the original in a year or so, after he has had some more language training.

As for Eastwood, the point is that one has to accept the idea of playing a penguin-adaptation of, say, William Munny, rather than taking a Wild West game and playing Munny there. Ikuisuuden Laakso ("The Valley of Eternity") has a very harsh Western edge to it - the citizens will love you, a hero, as long as they need you, but you will be loathed once any crisis has passed.

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[info]thanuir.wordpress.com
2009-08-28 06:53 am UTC (link)
Would you like to share the reason behind you boycotting Arkkikivi?

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[info]jiituomas
2009-08-28 08:29 am UTC (link)
The reason is that last Spring, Eero made a blanket statement saying that also designing other sorts of role-playing games besides tabletop rpgs automatically make that designer less good than someone who concentrates solely on tabletop. And his apparent point was not that designing other things is time away from tabletop, but rather that those other forms of role-playing somehow taint the designer's vision.

The reason this offends me so much is that I have voluntarily assisted Eero in some projects over the years, and then found out that he sees (and thus probably has always seen, even when he asked for help) the works of people like myself, Juhana or Mike as inherently weaker because we have somehow been poisoned by larp, never mind how much we also do tabletop. I cannot condone that attitude, and will thus not support him in any way.

My original post is here: http://jiituomas.livejournal.com/76830.html

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[info]thanuir.wordpress.com
2009-08-28 09:15 am UTC (link)
Okay. Thanks.

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(Anonymous)
2009-08-21 09:28 am UTC (link)
What would have been the better games on the market to replace MtG then, in your opinion? I haven't been much of a card gamer ever, so I'm asking your opinion out of curiosity.

I was about to buy Dominion at Finncon, but decided to wait a bit and read some reviews. Your review in Roolipelaaja made me think about finally getting Citadels, as you (an Juha?) are comparing the two games and I've tried it only 2 or so and none of my friends who I usually play with seem to have it.

Suviko

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[info]jiituomas
2009-08-21 09:44 am UTC (link)
Many others, but I'd particularly point to Vampire: the Eternal Struggle as a great example of far superior design on all acoounts (except its need for more than three players to develop into full bloom). Rage (especially the newer version), On the Edge, many that have already died out. But I do prefer card games with a strong social aspect to them instead of the create-superior-deck(-through-spending-money)-pummel-your-opponent-with-it-until-the-end type, so my view is of course biased.

I suggest that if you try Dominion, get the court intrigue set, and not the base game. It can be played stand-alone, is a lot more interactive, and if you like that, you can expand it later with the base set. And Citadels is definitely worth its small price - quick to learn, very different with two players than with more, but always challenging and fun. One of my favorite games ever.

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[info]tundra_no_caps
2009-08-22 10:49 pm UTC (link)
BTW, if you ever watched Magic players over a time, you'd notice that the players who rose to the top within constructed (decks they constructed through money and friends), are also those who won in limited (where people get random cards, and build decks from them, including "drafts").

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[info]jiituomas
2009-08-23 04:52 am UTC (link)
Oh, I am in no way denying their skill, or the cleverness of the original concept. I simply find it repetitive and boring as a game, and something where you can too easily defeat others by spending more money on it. As opposed to, say, Vampire, where you can create competitive decks with very little sums of money, and actually win, as long as you play well and negotiate the table skillfully.

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